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Double Fine Productions is an American video game developer founded in July 2000 by Tim Schafer after his departure from LucasArts. He started Double Fine with programmers David Dixon (Ocean of America, Capcom, LucasArts) and Jonathan Menzies (LucasArts) in what was once a clog shop in San Francisco. After several months of working on the demo for what would become ''Psychonauts'', a mixture of personnel from the ''Grim Fandango'' development team and other new employees were slowly added to begin production. Though the company's first two games ''Psychonauts'' and ''Brütal Legend'' were critically praised, both underperformed publishers' expectations. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as digital, smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than $3 million for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter. The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout. The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB, an abbreviation also used for their Moai IDE/debugger. The company is based in San Francisco. The official Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred as the Double Fine Comics. ==Projects== Double Fine's first completed project was ''Psychonauts'', a multi-platform platform game following Raz, a psychically-gifted boy (named after Double Fine's animator Razmig Mavlian) who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. However, despite its acclaim, it did not sell well initially. It was later re-released on Xbox 360 under the Xbox Originals banner, as well as for Microsoft Windows via GameTap and Steam. Double Fine's second project was ''Brütal Legend'', a hybrid real time strategy, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art.〔http://www.metalinsider.net/interviews/brutal-legend-creator-on-metals-rise-in-the-video-game-industry-toeing-the-line-between-reverence-and-parody〕 ''Brütal Legend'' was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Double Fine Productions」の詳細全文を読む スポンサード リンク
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